![]() ![]() ![]() Their DRM wreaks havoc on your drive, spewing undeletable folders everywhere unless you mess around deep and hard with ownership and permissions. At the end of the day, a PC game still supports MS' ecosystem, whether it's sold through Steam, Uplay, Origin or EGS.Īgreed with you about the MS Store. You'll never find Uncharted or God of War on Steam, though if I'm honest, I'm really surprised Horizon: Zero Dawn is on there. I'm not really a fan of the Xbox/MS store.Īs mentioned earlier, MS has been pretty awesome about releasing their games on Steam, even the really tent-pole exclusives like Halo. There are some elementary ways we create our games and that will continue because that lets us be efficiend and we think it works best.I just hope that for the PC games going forward will still be released on Steam. It allows us to create worlds really fast and the modders know it really well. And for Elder Scrolls 6, out there on the horizon even more. The game uses a new renderer, a new lighting system and a new system for the landscape generation. A lot of our engine contains a lot of middleware like Havoc. Some people talk about Gamebryo but we haven't used that in a decade. For example the renderer, the AI, the animations, the script language and so on. There's a lot of different pieces and for every game, parts of that change. They think the engine is this one thing, we view it as technology. What about Starfield and Elder Scrolls 6?Ī: I think a lot of people, who are not making games dont understand what the word "engine" stands for. Q: You've been using more or less the same engine for years. There is probably little point in complaining about this, as development on Bethesda’s new games are well underway using a further modified version of the long-running engine, but man, is it more noticeably rough than ever, and it’s actively discouraging me from playing Fallout 76 specifically. There are some elementary ways we create our games and that will continue because that lets us be efficient and we think it works best.” And for The Elder Scrolls 6, out there on the horizon even more. ![]() “The game uses a new renderer, a new lighting system and a new system for the landscape generation. “For Fallout 76 we have changed a lot,” Todd Howard told Gamestar this year. This isn’t really just a meme anymore, Bethesda’s engine is an active turn-off, and I am concerned that they seem to be determined to keep just upgrading and upgrading the engine for future games like Starfield and ES6, rather than wiping the slate clean. ![]()
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